And that's only if we've captured them prior to this. The only indicator we can get is when we hover over them while having a technique chosen. I feel like that at the very least should be shown. Hell, there's not even an indicator on what type it is. It saves turns and, more importantly, stamina, and is a skill you’ll absolutely need to master to become a half-decent competitive Temtem tamer.I am a bit confused why there's little to no indicator on what the resistances/weaknesses of the Temtem you're facing is. Hitting a weak spot can deal more damage than if you spend 2-3 turns buffing your own Attack. The key to knocking out your opponent quickly is relying on type advantages. If your attack is resisted by the opposing type, you’ll deal 0.5x (half) damage, and if your target happens to have two types that are both weak or strong to your attack, you’ll deal 4x (quadruple) or 0.25x damage respectively. If you strike a weakness, your attack will deal 2x (double) damage, for example. Strategies can’t be thrown out of the window by a stroke of bad luck, and with enough knowledge of the game, you can read it like a chessboard, knowing exactly what’s possible and how you can counter it going forward.ĭamage modifiers apply when the type of your attack reacts with a Temtem’s stronger or weaker element.
Skill trumps luck in the Archipelago, so it makes sense to have strict and static damage modifiers. Temtem likes to keep things simple and somewhat traditional when it comes to type advantages. It helps to try and make sense of common match-ups and how they’d react in the real-world – like Digital types being weak to Electric or Water, Toxic contaminating Water, or Earth canceling out Electric, but not all of them make that kind of sense. With so many similar weakness charts occupying avid RPG player’s heads already, memorizing Temtem type weaknesses can be a tall order.
The game presents this to you in a tiny tip window in the heat of battle early on your adventure, but there’s no way to refer back to it easily mid-match. The type wheel does not illustrate which Temtem elements are strong or weak against the other.įor when common knowledge doesn’t cut it on the battlefield, the Temtem type chart can be a godsend. Current Temtem types available in the game are as follows:įamiliar elements like Fire, Electric, and Water are easy to figure out when it comes to how they interact with each other in Temtem, but the inclusion of more unique typings like Crystal and Digital makes using knowledge from games like Pokemon less reliable. An individual Temtem can be part of any two of these at most, but dual-type Temtem are moderately rare-at least in Early Access. There are 12 currently-known Temtem types. To do just that, we’re going to detail Temtem types and weaknesses to help you get the most out of your Temtem and make a conscious effort to not get your Pigepic destroyed by a Ganki. And while Temtem doesn’t really alter the status-quo, it does rename some traditional RPG types, making it necessary to break old habits and learn some new match-ups. It’s a mechanic we’re all more or less familiar with through other RPGs. One of the biggest influences in how much damage you can shave off your opponent’s health bar in a single blow is the effectiveness of that technique’s type against the type of the defending target.įire beats Water, Wind beats Earth, etc. The amount of damage you can inflict on an opponent is calculated against many different stats and parameters. Each and every Temtem out there fits into one or two of the twelve different type categories Fire, Wind, Electric, that sort of thing. Where there are elements, there are weaknesses, and the world of Temtem is no different.